Takes patience, but awesome!
I'm closing in on 20 hours spent on this now, and I can't see the end in sight just yet (I'm at level 25 currently, and on about mission 20). This takes some serious time and patience to get to the end, but the fact that I have taken the time to get this far, and am determined to get to the end eventually suggests that the game is worth being patient with.
Firstly the positives:
The variation in weapons and enemies etc is fantastic for a flash game, and despite the constant grinding required to make progress each new enemy type provides a new challenge.
I love the composition system, once you get the hang of it the difference it can make to your stats is enormous. My only gripe with it is how luck based it can be- I've tried again and again to level up my gear from +1 to +2 (should be an 80% chance) only to see my hard earned gems wasted. Given how hard gems are to come by it feels exceptionally harsh to be punished like this!
The combat system requires enough skill to stop the game getting boring. I've specialized with a sword and find that the only way to progress is a balance between all out attack and luring one enemy at a time towards me. It isn't simply a case of mashing a button, and I like that inclusion of optional magic abilities (even though I almost never use them).
The difficulty is a big positive for me- no matter how much you level your character the next mission will still be a challenge, and I've died again and again in some areas. It's great that there is no real way to farm experience due to it reducing as you level up, which forces you to push on into new areas with a character weaker than the enemies you are facing to gain precious experience.
Fabulous music!
And now the negatives:
There is one glitch I have had trouble with. When doing the special strike move with the sword there is a problem with flying through scenery and getting trapped (particularly in forest areas). It is always possible to force your way out, but it shouldn't happen in the first place!
Not enough gems and stones to make the most of the composition system, especially as I lose so many due to bad luck!
Rewards from missions are often useless. If a weapon or piece of armour is going to be a reward it needs to definitely be stronger than what you already have. So far I haven't been rewarded with a single item worth keeping over my current gear, and that is extremely frustrating after so much effort to get it! Perhaps make all mission rewards experience rather than weapons in future, or make the weapon/armour gained so amazing that it can't possibly be worse than your current gear- maybe a unique item?
Some boring/repetitive level design- there are only so many identical forested areas I can go through before getting sick of them!
So generally a very nice game, with enough to keep me coming back to it despite a few shortcomings. And there is no need to spend money on it whatsoever so long as you have a little patience and are willing to sign up to facebook or Mochi games (both of which are free and painless).
9/10